Puzzles

Module 04 — Lesson 0004 · In Depth · 50 min

Two puzzle families: visual numbers (find the hidden operation in a shape) and analytical arrangements (place people by constraints). One tests magnitude sense; the other tests positional logic.

Part A: Visual Number Puzzles

Numbers in shapes (matrices, triangles, circles, trees) follow a hidden operation. Find it on a complete set, verify on a second, then apply to the missing one.

1. Matrix and Grid Puzzles (Rows × Columns)

Relationship is row-wise or column-wise — test both directions.

Matrix puzzle — row-wise and column-wise 4 6 10 5 3 8 2 7 ? row: 4+6=10 Test row-wise: Row1: 4+6=10 ✓ Row2: 5+3=8 ✓ → Row3: 2+7=9
Test row-wise first (sum), then column-wise. Rule must hold for at least two complete rows/cols before applying to missing cell.

2. Triangular and Polygon Puzzles

Numbers at vertices A,B,C, center X is the resultant:

3. Circular Puzzles

4. Tree and Branch Puzzles (Flowcharts)

Two upper nodes point to a lower node → lower is usually sum/product/difference of upper two.

Formula: Bottom = (Left × Right) − Constant

Tree/branch puzzle flow 6 4 20 (6×4)−4 5 3 ? also (5×3)−4=11
Upper nodes combine (× then − constant) to form the lower node. Verify on two branches before predicting the third.

Part B: Analytical Reasoning — Seating Arrangements

Arrange variables P,Q,R,S… in positions by constraints. Fix one position first (no start in a circle).

1. Linear Arrangement (Row)

Facing Left / Right
North (standard) Left is your left; right is your right
South (flipped) Left ↔ Right swap

2. Circular Arrangement

Facing Directions
Center (inward) Right = anti-clockwise, Left = clockwise
Outwards Right = clockwise, Left = anti-clockwise

No start/end in a circle — fix one person to define relatives.

Linear vs circular seating — facing matters Linear — Facing North A B C* D *C in middle → position 3 of 4 ← Left Right → Circular — Facing Center A B C D Left (CW) Right (ACW) Fix A first → relatives defined
Linear: left/right is literal. Circular: facing decides clockwise vs anti-clockwise.

Solving Strategy

For Number Puzzles

For Seating Arrangements

Summary of Variables and Symbols

Symbol Meaning
n Number in sequence / position
d Difference
x², x³ Perfect squares and cubes
L / R Left / right
CW / ACW Clockwise / anti-clockwise

Matrix: Row1 4+6=10, Row2 5+3=8, Row3 2+7=?

Triangle vertices A,B,C → center X = A×B + C. A=6,B=4,C=4 → X?

Tree: top nodes 6 and 4 give 20 via (× then −4). Top nodes 5 and 3 give?

Result much larger than inputs → likely?

Linear row facing North: left is?

Linear row facing South: left becomes?

“A is at extreme end” means?

Circular, facing center: right is?

Best first step for seating puzzles?

Notes

Visual Puzzles :-

Matrix ⇒ row/col sum/diff/product or √(A+B) ; test row-wise then col-wise

Triangle ⇒ center = A+B+C or A×B+C or √(A²+B²+C²)

Circle ⇒ sector ×/square or opposite n→n² ; Tree ⇒ bottom = left×right − k

Check magnitude → ×/square ; primes if odd & no table fits ; verify on 2 sets before missing

Seating :-

Linear North: left=left ; South: left↔right swap

Extreme→1 or n ; Adjacent→AB/BA ; Second to right: B _ A

Circular: center→right ACW/left CW ; outwards swapped ; fix one first

Strategy :-

Direct info first ; negatives for elimination ; case method for ambiguous “at an end” (draw both, kill one)

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